More feedback, more update


I have been working on a new project, but there has been some more feedback on this, so I came back to implement more changes. Thanks again to everyone who has taken the time to look at this, especially if you also gave feedback!

This time, besides some tweaks here and there, I ended up experimenting a lot with mechanics to let the camera move if the mouse is at the edge of the screen, as well as with changes to grenade throwing.

I tried out making grenade throwing a charged throw, but this ended up not fitting in with the overall game, taking versatility and tempo out of the way grenades can be used right now - mostly it made it a bit less smooth throwing grenades while using player speed for increased or decreased range as it is intended.

However, to make things more controlled precisely concerning this, grenades are now thrown on releasing the button, instead of on clicking it.

The camera mechanics at this point I consider to be experimental.  They felt intuitive and useful enough to me, but they might take a few moments to get the hang of.

Here a full list of the changes in this version:

 - Added particle effects to entrance to inside level to make it more intuitive to go in there
 - Added functionality for camera moving when mouse is close to screen edge (EXPERIMENTAL)
 - Slightly increased grenade throw range
 - Decreased grenade bounce
 - Grenades now fire on releasing button, not on press
 - experimented with charging grenade throws - decided to leave it out after testing
 - slightly decreased closer zoom in house and level_inside

Files

Blaster_Chief_v0.4_LINUX_Release.zip 116 MB
24 days ago
Blaster_Chief_v0.4_WINDOWS_Release.zip 119 MB
24 days ago

Get Blaster Chief in: Base Infiltration on Tutorial Prime

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